What is Level Design or Digital Worlds?
Updated: Dec 13, 2022
Level design is the phase of the game development process that deals with the creation of game scenarios, maps, and missions. The overall purpose of level design is to create interactive situations or events within the game environment to challenge the player and keep them engaged. It is sometimes used as a synonym for environment design. While in many smaller game studios the same designer is often responsible for both, these are two distinctive terms: • The design of the environment only focuses on the background and the composition of the scene. • The level design brings together all the elements of the game to shape the player's experience: game mechanics, gameplay, obstacles, story, etc. It is important to know the difference between the two and know when to use each one. Unreal Engine, has so far proven to be the best real-time rendering engine. It is also an industry standard game engine for creating ultra-realistic graphics in high-end games. Following most of the physical principles of the real world, it can generate complicated scenes in real time. The Unreal Engine team recently released two plugins that greatly streamline the workflow between moving assets between Blender and Unreal Engine. Bundled with this plugin is our UE to Rigify feature, which allows Blender users to import any Unreal Engine character and have access to Rigify's animation controls. This allows you to more easily animate characters within the Blender to Unreal workflow. This not only applies to bipedal characters but also quadrupedal ones! Other real-time rendering engines, like Eevee, use fake global illumination and volumetry, thanks to this we can get surreal results. Unreal Engine, on the other hand, does all of these things quite accurately by adhering to real world physics principles. The Unreal Engine is used to produce 3D scenes for animations as well as being a game engine. In real time, it generates ultra-realistic rendering results. It was created by Epic Games and is accessible for free. It is based on DirectX 11 and DirectX 12 API. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Qué es Level Design o Mundo Virtual?